High-concurrency ticketing, creator monetization and social booking for media, sports and entertainment brands.
Crashes, double-booking and downtime at peak.
No direct, paid fan-engagement channel.
Venues & experiences scattered across platforms.
Audiences go cold between releases.
Shipped products, not concepts. See the numbers in our case studies.
Live seat maps with seat-locking and a WebSocket virtual queue.
High-concurrency sales, no double-booking.
Exclusive content, virtual events (WebRTC) and payments.
500+ celebrities, $3M+ subscription revenue.
Multi-vendor booking with 1v1 challenges & leaderboards.
40–50 gaming zones, booking + engagement in one.
Multicultural event discovery and ticketing platform.
25,000+ events, 400,000+ tickets sold.